Is there a free height map generator online?+
Yes. GenPBR is a free height map generator and heightmap generator from image. Upload on /generate or open /height-map-generator, tune contrast in the 3D preview, and export a grayscale PNG for displacement or parallax. No signup for core resolutions.
Is there a free normal map generator online?+
Yes. The normal map generator (also your normal map maker / normalmap online) converts PNG, diffuse, or albedo in the browser. Set strength in the 3D preview, keep OpenGL Y for Unity, Blender, and Roblox, or invert Y for DirectX / Unreal. See /normal-map-generator, /png-to-normal-map, and /diffuse-to-normal-map.
How do I convert an image to PBR?+
Upload an albedo, diffuse, or photo on /generate (or follow /image-to-pbr). GenPBR builds a coherent metal/rough set: normal, roughness, metallic, AO, and height. Preview under light, then export PNG or ZIP.
What PBR maps does GenPBR generate?+
Normal, metallic (metalness), roughness, ambient occlusion, and height. Export individually, as a ZIP, or MaterialX where supported. That covers PBR maker, PBR material generator, and texture map generator workflows.
Is GenPBR free to use?+
Yes. Use the public generator without signup at 512px. Create a free account for 1024px and daily credits. Starter and Pro add commercial rights, API access, and higher resolutions. No watermarks on core generation.
Is my data uploaded to a server?+
For the public browser generator, processing runs on your device. Your source images are not uploaded to GenPBR servers for that flow. Capture and API surfaces use their documented request paths when you opt into those products.
How does the 3D preview help?+
The live WebGL viewer shows how normal, roughness, metallic, AO, and height read together under a movable light. Catch inverted normals, blown height, or wrong roughness before you import into an engine.
Why do roughness or metallic look wrong in my engine?+
Usually import settings. Treat roughness, metallic, AO, and height as linear (not sRGB). Confirm ORM packing order if you pack channels. Confirm DirectX vs OpenGL for normals. Re-check the material in GenPBR 3D preview before re-exporting.
What is GenPBR Capture?+
GenPBR Capture turns images into a PBR ZIP (normal, metallic, roughness, AO) from where you already work. Chrome/Edge/Opera right-click webpage images; Windows Explorer Capture right-clicks local files. Both include a few free conversions per install, then optional plan API keys.
Is GenPBR AI-based like DeepBump?+
No. GenPBR uses deterministic algorithms. The same input and settings produce the same maps, which is what production pipelines and version control need. You get tunable strength controls instead of opaque model variance.