Painted Steel Trim Sheet
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Cream bead, grey plate with bolts, green chamfer, galvanized trough, riveted dark plate, safety yellow rib, plus four decal tiles.

Contents
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  GenPBR-Free-Painted-Steel-Trim-Sheet_albedo.png            base colour (sRGB)
  GenPBR-Free-Painted-Steel-Trim-Sheet_normal_gl.png         normal map, OpenGL convention (+Y up)
  GenPBR-Free-Painted-Steel-Trim-Sheet_normal_dx.png         normal map, DirectX convention (+Y down)
  GenPBR-Free-Painted-Steel-Trim-Sheet_roughness.png         roughness (linear, 0 smooth to 1 rough)
  GenPBR-Free-Painted-Steel-Trim-Sheet_metallic.png          metallic mask (white = metal)
  GenPBR-Free-Painted-Steel-Trim-Sheet_ao.png                ambient occlusion
  GenPBR-Free-Painted-Steel-Trim-Sheet_height.png            height (white = raised)
  preview.jpg                       contact sheet of the maps
  cover.png                         square store thumbnail

Resolution: 2048 x 2048, 8-bit PNG.

How to use a trim sheet
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A trim sheet is one texture cut into strips. Each horizontal strip is a profile that
runs along its length. Map a mesh face to one strip by setting its UVs to the strip's
vertical band, then stretch or tile it along the length. The bottom row holds square
decal tiles you can place on panels, plates and blocks.

Engines
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Unity, Unreal, Godot, Blender, Maya, Roblox (SurfaceAppearance) and Substance all accept
these maps. In Unity and Unreal use the GL normal. In DirectX-based pipelines, use the
DX normal. Set metallic and roughness to linear, and albedo to sRGB.

License: Free (CC0). Use anywhere, credit appreciated but not required.

Made with GenPBR, the PBR texture generator: https://genpbr.com
