Public demo

AAA PBR quality demo

Loads a brick albedo, runs the improved client PBR pipeline, and previews with correct color spaces (sRGB albedo, linear data maps). Default normals are OpenGL (Roblox/Unity); toggle DirectX Y-flip for Unreal-style green channel.

Map adjustments
IdleOpen full generator

OpenGL (default): +Y up in tangent space. Roblox, Unity, Blender, Godot. DirectX: flip green (invert Y). Unreal Engine (often), some Substance presets.

No maps yet

Generated maps

  • Albedo paints first; maps stream in progressively
  • Prefer WebGL generation; CPU fallback if WebGL fails
  • Albedo: sRGB; normal / roughness / metallic / AO / height: linear
  • Normal Y / height invert only update that map
  • Roughness: percentile stretch + ~0.35 material floor
  • AO soft floor ~0.18; height auto-normalized