Clearer Height, a Preview That Moves, and a Simpler Trial
Height maps keep the big shapes (mortar, seams, faces) and drop the speckle that looked like fur. The 3D preview now pushes the surface in and out with that map. The public demo is quicker, and pricing tells you the trial is $0 today.
New features
- Height maps with real depth. Grooves stay visible. Tiny grain that made the map look fuzzy or furry is smoothed out. The site, the demo, and the API all build the same height map.
- The 3D model actually moves. Bright areas rise and dark areas sink. Mid-gray stays on the original surface, so the whole model does not shrink. The Displacement slider still sets how deep it goes, and it starts a bit stronger so you can see it.
- [Public demo](/demo).Public demo.** A brick example runs in the browser: color shows up first, then the other maps fill in. You can flip the height map without rebuilding everything.
- Roblox export. Download one ZIP with color, metalness, normal, and roughness images ready for Roblox.
- Sharper downloads from the API. Normal, roughness, metallic, ambient occlusion, and height maps are PNG, so they are not softened the way JPEG is.
Improvements
- Normal maps default to the OpenGL direction used by Roblox and Unity. Choose DirectX when you need the Unreal green-channel flip.
- Metal looks less muddy, and roughness matches between the generator and the API.
- Ambient occlusion no longer crushes to pure black. You can bake it into the color map for Roblox.
- Only the base color is treated as a photo in the viewer. The other maps stay as plain data, so the lighting stays honest.
- Making a normal map larger no longer bends the shading.
- The demo control panel can scroll, the preview is taller, and it pauses when it is off screen.
- Trial buttons say $0 today and show the monthly price after the trial. The pricing page answers when you are charged, how free differs from Starter, and how to cancel.
- The commercial-use reminder waits three days before it asks again.
Bug fixes
- Height edges are less fuzzy and less interlaced, without washing out the large height differences.