Browser-based PBR pipeline
Free PBR texture generator
Turn albedo plates into engine-ready normal maps, roughness, metallic, AO, and height — preview in 3D, export for Unity, Unreal, Blender, and Roblox.
New: Chrome Capture · Windows Explorer Capture — right-click any image to a PBR ZIP
- Client-side processing
- No watermarks
- 512px free, no account
Founder$299 lifetime access — limited licenses

input · albedo

output · normal

roughness


ao

height
Free online map generators
Jump to the channel you need—each page opens the same free browser tool with intent-specific guidance.
New · GenPBR Capture
Convert images to PBR from Chrome — or Windows Explorer
Right-click a webpage texture or a local PNG/JPG and download a ZIP with normal, metallic, roughness, and AO. 3 free conversions per install, then use a GenPBR API key for plan quota.
CaptureTexture library page

GenPBR Capture
Convert to PBR
Right-click any image → generate maps → download ZIP
Try a few conversions free, then add an API key for plan quota.
Saved params are used on every right-click convert.
API key optional for free uses

Base (source)
source image

Normal
normal_map.png

Metallic
metallic_map.png

Roughness
roughness_map.png

Ambient Occlusion
ao_map.png
A PBR texture generator that is built for iteration
If you searched for PBR generator, PBR maker, or PBR material generator, the real need is usually the same: get to a believable metal/rough baseline fast, then iterate without breaking exports.
Searches for create pbr, pbr map, or pbr maps usually mean the full metal/rough stack—start on /generate or the texture map generator hub for aligned exports.
Generate the core metal/rough stack
Normal, roughness, metallic/metalness, AO, and height—focused on the maps most engines actually use.
Texture map generator hubCapture from the web or desktop
Right-click webpage images with the Chrome extension, or local files in Windows Explorer — same PBR ZIP either way.
GenPBR CaptureAPI when you outgrow manual uploads
When “PBR converter” means pipeline automation, move from ad-hoc sessions to repeatable integration.
PBR APIA browser-based PBR generator for real production workflows
GenPBR helps you convert image to PBR by generating the core metal/rough map set: normals, roughness, metallic, ambient occlusion, and height. Use the interactive app on /generate or share intent-specific links like roughness map generator with your team.
Why GenPBR
Built for material iteration, not demo slides
A PBR texture generator for developers who need predictable maps they can ship—not black-box outputs that change every run.
Free tier
Core PBR maps without a subscription
Generate normal, roughness, metallic, AO, and height maps at 512×512 with no account. Sign up for 1024px, bulk uploads, and saved projects.
Privacy
Client-side processing
Textures stay on your machine. No upload queue, no asset retention—suitable for unreleased game art and client work under NDA.
Preview
Live 3D material viewer
Validate grazing-angle response before export. Catch normal convention mismatches early instead of after engine import.
Export
Engine-ready output
PNG per channel, ZIP archives, or MaterialX. Drop into Unity, Unreal, Blender Principled BSDF, or Roblox SurfaceAppearance.
Iteration
Regenerate without penalty
Tune strength and re-run on the same base image. Paid plans keep adjustments free—you only spend credits on new source plates.
Capture
Right-click anywhere you find textures
Chrome Capture grabs webpage images; Windows Explorer Capture handles local files. Both download engine-ready map ZIPs with a few free uses per install.
GenPBR Capture →API
Pipeline automation
When manual uploads stop scaling, use the REST API for batch material generation in your build or asset pipeline.
PBR API →Fast workflow: image → PBR maps you can ship
Start from one texture (albedo / diffuse) and generate the core metal/rough set: normal, roughness, metallic (metalness), AO, and height. The goal is a coherent material—not a pile of unrelated filters.
- - New to the workflow? Start with image to PBR for the full “one plate → material” overview.
- - Need normals from a diffuse/albedo specifically? Use diffuse to normal map and validate the result in the viewer before export.
- - Want a focused page for a single channel? Open: normal map generator, roughness map generator, metallic map generator, height map generator.
Choosing between tools? Use /compare to compare workflow, licensing, and what you actually get on export.
Common pitfalls (quick checks)
- - Masks in the wrong color space: metallic/roughness/AO/height should be treated as linear in most engines.
- - Channel packing mismatch: confirm ORM expectations before export.
- - Normals convention: DirectX vs OpenGL green channel differences still bite teams.
- - Iteration scope: check whether regenerating one channel invalidates sibling maps in your pipeline.
Predictable results for professional PBR texture generation
In production, you want the material to behave the same way every time you regenerate it. That means you can iterate quickly, compare changes, and keep exports consistent across a team.
Why repeatability matters
- - Version control friendly: stable outputs make reviews and regressions easier.
- - Tunable parameters: you can iterate roughness/metallic/normal strength intentionally.
- - Fast iteration: adjust, preview, regenerate, export—without rebuilding your pipeline docs.
Where to start (fast)
The quickest path is the live generator on /generate. If you want a one-page explainer you can share, use image to PBR.
Creators
Used in indie and studio pipelines
“GenPBR cut my material iteration time from hours to minutes. The maps are predictable — I can re-export without surprises when art direction shifts.”
— Umamidayo, game developer
Usage
Growing with creators
Estimates based on the last 30 days
Visitors (est.)
96K+
Page views (est.)
156.0K+
Edge requests (est.)
1M+
Map channels
Full metal/rough stack from one image
Generate aligned maps that share the same UV space — or jump to intent-specific guides for image to PBR and texture map generator workflows.
normal
Normal map
Surface direction per pixel for lighting detail without geometry.
roughness
Roughness map
Microsurface scatter — metal/rough PBR workflows.
metallic
Metallic map
Metal vs dielectric mask for principled shaders.
height
Height map
Displacement and parallax source from the same plate.
Generate all channels at once
Open the browser tool — preview in 3D, export ZIP or per-channel PNG.
Export
Engine-ready formats, not screenshots
Individual textures, organized ZIP archives, or MaterialX — for Unity, Unreal, Blender, Maya, and Roblox SurfaceAppearance workflows.
Per-channel PNG
Download normal, roughness, metallic, AO, and height as individual PNG files for manual shader setup.
ZIP archive
One download with consistent naming — drop into your engine material folder or version control.
MaterialX
Export a material definition for pipelines that expect MaterialX interchange.
REST API
Automate when uploads stop scaling
The browser tool is the starting point. When materials need to flow through CI, asset validators, or studio batch jobs, use the GenPBR API.
- Batch material generation from your build pipeline
- Starter and Pro tiers with scoped rate limits
- Deterministic outputs — same input, same maps
- Webhooks and studio workflows on higher tiers
{
"source": "<image-url>",
"maps": ["normal", "roughness", "metallic"],
"resolution": 1024
}Why GenPBR is a practical PBR maker for teams
Generate PBR maps from images, validate them in 3D, and export in a way that fits real pipelines.
Client-side generation
Your browser can generate maps without requiring a separate desktop install. (Exact processing mode depends on the tool surface.)
Channel-by-channel iteration
Iterate roughness, metallic, normals, AO, and height so outputs stay coherent as a material.
Engine-friendly exports
Export formats and packaging are designed for real engine imports; confirm current options on the live tool and pricing page.
Bulk workflows
When you need multiple textures, use the bulk surface in the app rather than repeating single uploads.
API for automation
If your pipeline is code-first, the API is the right surface for repeatable jobs.
Capture extension & Windows shell
Right-click webpage images or Explorer files into a normal / metallic / roughness / AO ZIP — no upload dance.
Intent-specific docs
Use dedicated SEO pages for roughness/metallic/normal/height to keep onboarding links consistent.
Trusted by creators shipping real projects
If you found us via genpbr or gen pbr, the shortest path is still /generate. If you’re evaluating for a team, start with the hubs and comparisons linked above.
“GenPBR has revolutionized my workflow. I can generate professional PBR materials in seconds with stunning results.”
Export without rework
Most “bad results” are actually import issues: wrong color space, wrong channel packing, or a naming mismatch. Use this quick handoff checklist before you commit assets or ship a build.
1) Color space
Masks are usually linear. If roughness/metallic/AO/height get imported as sRGB, the material will look wrong even if the pixels are fine.
2) Packing + conventions
If you pack ORM (or similar), verify the target expects the same channel order. For normals, confirm your engine’s green-channel convention (DirectX vs OpenGL).
3) Naming
Keep suffixes consistent so tools can auto-match maps. One stable convention beats “smart guesses” every time in a team pipeline.
FAQ: PBR generators, maps, and exports
Quick answers to common searches like normal map generator, pbr generator, image to pbr, roughness map generator, and metalness map generator.
What is GenPBR Capture (Chrome & Windows)?
Is there a free normal map generator online?
How do I make PBR textures from an image?
Is there a free height map generator online?
What is a texture map generator?
How do I convert an image to PBR?
What is a PBR texture generator?
How do I generate a PBR texture from an image?
Do you support roughness and metalness map generation?
Why does my roughness/metallic export look wrong in-engine?
Automation when you outgrow one-off uploads
If your intent is “PBR converter” or “batch texture generation,” you probably need a pipeline surface. GenPBR offers an API surface for teams that want predictable integrations.
Ready for more than 512×512?
Free account unlocks 1024×1024 exports and daily credits. Starter & Pro add 4K–8K, API access, and commercial licensing. Or lock in $299 lifetime before founder licenses sell out.
FAQ
Frequently asked questions
Quick answers about the GenPBR PBR texture generator workflow.