This URL targets normal map generator intent explicitly. GenPBR is still a full material system: after normals, pair outputs with the roughness map generator and metallic map generator, and height with the height map generator, then export from /generate.
Diffuse / albedo → normal workflows
If you landed from searches like “diffuse to normal map,” start with diffuse to normal map for a tighter explanation of that workflow, then return here for the canonical “normal map generator” anchor.
Image → full PBR (when you want everything)
When you are ready to ship a complete material, use image to PBR and the texture map generator hub page to keep internal linking clear for both users and search engines.