Height map generator (free, online, instant)

Derive displacement-friendly elevation from a single source image—then combine with normals, roughness, and metallic for a coherent metal/rough PBR material.

This URL targets height map generator intent explicitly. GenPBR treats height as part of the same material system as the normal map generator, roughness map generator, and metallic map generator—iterate on /generate, then export for your engine or DCC.

Image → height in a browser workflow

If you landed from “height map from image” or “displacement map generator” searches, the fastest path is still the live tool: upload once, tune height controls alongside other channels, and validate displacement reads in the preview before you commit to a bake. For the full stack narrative, use image to PBR and the texture map generator hub when you are onboarding a team.

Real-time and stylized pipelines

Height is especially useful when your renderer or asset pipeline expects a dedicated displacement or parallax channel. Keep naming and value range expectations aligned with your target (Unity HDRP height inputs, Unreal displacement workflows, Blender displacement modifiers, and similar)—GenPBR output is a strong first pass you can normalize or clamp in-engine.

Frequently asked questions