Best for judging shine and roughness. Drag to turn it.
Wood, M-17
Wood PlanksFree seamless PBR texture
Five vertical boards with visible seams, each with its own tone and grain. The seams are recessed and rougher than the board faces.
Other versions
Natural
Dark walnut
- CC0, no credit needed
- 1024 x 1024
- Tiles both ways
- Six maps
Data sheet, measured from the maps
Average colour
#8B5F36
Normal format
OpenGL, Y up
What is in the ZIP

Albedo
Base colour with the lighting taken out, so the engine can light it.
wood-planks_albedo.png

Normal
Fine surface direction. OpenGL format, green channel up.
wood-planks_normal.png

Roughness
White scatters light into a matte finish, black keeps it mirror sharp.
wood-planks_roughness.png

Metallic
White is bare metal. Black is everything else.
wood-planks_metallic.png

Ambient occlusion
Darkens crevices where ambient light struggles to reach.
wood-planks_ao.png

Height
Raised areas are white. Feeds displacement and parallax.
wood-planks_height.png
Where wood planks works
- Floors, decks and docks
- Fences and cabins
- Barn and tavern walls
Getting it into your engine
- Roblox
- Upload albedo, normal, roughness and metallic, then set them as ColorMap, NormalMap, RoughnessMap and MetalnessMap on a SurfaceAppearance.
- Blender
- Albedo into Base Color. Set the other maps to Non-Color and run the normal through a Normal Map node.
- Unity
- The OpenGL normal works as it is.
- Unreal
- Flip the green channel of the normal map. Unreal expects DirectX.
Put a live wood planks preview in your own post
Writing a tutorial or answering a forum thread? Pick a shape and lighting, copy the code, and your readers can turn the material themselves.
Standard, 480 x 360. Blog or tutorial.
Wood Planks PBR texture by GenPBR
<iframe
="https://genpbr.com/embed/wood-planks"
="480" ="360"
="border:0;max-width:100%"
="lazy"
="Wood Planks PBR material preview"></iframe>
<p ="font-size:12px;margin:6px 0 0">
<a ="https://genpbr.com/materials/wood-planks?utm_source=embed">Wood Planks PBR texture by GenPBR</a>
</p>The link under the viewer is the credit, and it is the only one. Keep it and the embed stays free. It works in any page that allows an iframe.
Pairs well with
Need a surface that is not in the library?
Drop in any photo and get the same six maps in your browser. Nothing uploads, and the core tool needs no account.
Open the generator