GenPBR 2.4 Released, 2.5 On the Way: Our Biggest Update Yet — New UI, Core Stability Fixes, Hybrid Pricing, Updated Licensing & Limited Lifetime Access

GenPBR 2.4 is live with a fully redesigned PBR dashboard, streamlined generation workflow, stability improvements, and the backend groundwork for our next major release. And with GenPBR 2.5 on the way — including enhanced API analytics, hybrid pricing, updated licensing, and 30 one-time Lifetime Packages — this is the biggest evolution of GenPBR yet.
🚀 GenPBR 2.4 Is Live — And 2.5 Is Right Behind It
GenPBR is growing fast — over 50,000+ textures generated in just weeks.
Today, we’re releasing GenPBR 2.4, a major step forward in UI, stability, and workflow clarity, while laying the foundation for upcoming pricing and licensing improvements.
🎨 1. GenPBR 2.4 — New Unified PBR Dashboard
The biggest usability upgrade since launch.
The former Canvas + WebGL workflows are now combined into one clean, compact dashboard at:
/dashboard/pbr

New improvements include:
Unified interface — no more switching between generators
Ctrl+V support for base colors - quickly paste images into the file picker!
Less scrolling, faster workflows
Improved generation controls
Compact material preview
More efficient texture outputs panel
Better theme consistency & polish
Clearer loading and render feedback
The entire flow of “upload → tweak → preview → export” is now smoother and far more usable.

🐞 2. Major Stability Fixes & Under-the-Hood Improvements
2.4 also ships with important stability fixes:
Reduced render stalls
Fewer mismatches in normal map output
Clearer error handling & recovery
Strengthened backend architecture
ORM packer + non-flagship tools will receive their own dedicated fixes in the next patches — thank you for your patience.
🏗️ 3. Backend Foundation for Upcoming Pricing Changes
2.4 includes the backend rework required for:
API usage tracking
Enterprise workflows
The UI changes are what you see today — the pricing/licensing changes will roll out during the 2.5 cycle.
🧭 4. GenPBR 2.5 Preview — Coming Soon
The next update focuses on transparency and power for pro and enterprise users.

API Keys → Full Usage Analytics (2.5)
You’ll soon get:
Total credit usage
Per-endpoint statistics
Error counts
Daily/weekly consumption graphs
Render time insights
Think “Stripe Dashboard for textures.”
This brings real observability for pipeline engineers and teams.
🔥 5. Limited Release: 30 Lifetime Packages (Launching Today!)
To support the 2.5 upgrade, we’re releasing 30 Lifetime Licenses — once only.

Each includes:
Monthly recurring credits
2000 IMMEDIATE credits (will be protected until 2.5 releases)
Permanent API allowance
All features, forever
All future updates
Full commercial rights
One-time payment
Zero subscription renewals, ever
A beautiful founder badge displayed in your dashboard and (optionally) other public facing features.
Once the 30 are claimed, these will never be offered again.
⚡ 6. New Hybrid Pricing Model (2.5 Rollout)
To serve hobbyists, pros, and studios more effectively, we’re introducing:
Free Plan
Monthly free credits - purchased credits are eligible for full commercial rights.
1K output cap
Non-commercial license
Watermarked metadata
Ideal for learning/testing
Pro
Monthly credits
Higher resolutions
Full commercial rights
API access
Optional credit packs
Priority rendering
Enterprise
Bulk API usage
Team seats
Custom workflows
SLAs
Pipeline integrations
This keeps GenPBR accessible while making it sustainable long-term.
🛡️ 7. Updated Licensing Model (Fair + Simple)
To protect the value of paid plans:
Free → Non-commercial only
No client work
No asset packs
No commercial games
No redistribution
Paid → Full commercial rights
Games
VFX
Client projects
Marketplace assets
API pipelines
Clear, professional, industry-standard.
🧘 8. Existing Paid Users Are Fully Grandfathered
If you currently subscribe:
You keep your price
You keep commercial rights
You keep all existing features
You can switch to new plans later — but never required
Founding users stay protected.
🗓️ Rollout Timeline
Today
GenPBR 2.4 released
This Week
Public announcement + Lifetime Package sales open (30 slots)
Coming Weeks (2.5 cycle)
UI/UX refinements
Additional bug patches
Hybrid pricing activation
Licensing model transition
API analytics dashboard
ZIP exporting improvements
Pipeline features
AI-assisted enhancements
🔮 GenPBR Is Evolving
We’re building toward:
Batch generation
Better 4K/8K reliability
Height map generation
Variation tools
Procedural generators
Faster local previews
Studio/team features
Export presets
ZIP exporting + more
With clear licensing, flexible pricing, and strong foundations, GenPBR is becoming a long-term production tool — not just a generator.
Thank you for being here from the start.
— Star V.
Founder & Principal Engineer, GenPBR
About Star
GenPBR is a professional tool for generating PBR (Physically Based Rendering) textures using industry-leading algorithms. Create photorealistic materials for games, architecture, and 3D art with proven techniques for Unity, Unreal Engine, Blender, Maya, and Roblox.
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